OK here's the breakdown why the combat system is so great:1.The movement of the characters are just like Souls, you can run, jump, dash jump, parry & slash (instead of diving), but many of these movements can be combined to come up with your own fighting style. For souls most move cannot be combined or are limited. As such the character is more agile and you are given more freedom. You have a stamina bar that depletes with each movement & regenerates, the character will pant when exhausted & won't be able to move.ΔΆ.Other than the basic combo for each type of weapons, many weapon has it's own special combo, and special attributes. It's not as crazy as Devil May Cry but it's something like Souls Kick & Jump attack but requires timing (which can be delayed) & different inputs. In contrast Souls has watered down the combo system to much simpler 3-4 hit button mashing & focus more on tactics defend & timing of attack. Each slash felt pretty real as Souls, enemies do use shield very effectively and they too have their deadly combos. You can potentially dismember the undead even when they are alive, and precise cut to the head will ensure the heads gets flown off like it's suppose to, you can chop enemies corpses into pieces & guess what, you can pick the parts up & throw it to another enemies and deal damage. I spent a good portion of early 2018 trying to accomplish something similar with Requiem, but instead of Severance, I was looking to emulate Dark Souls as much as possible. Really it's a challenge to get it how you want, because the foundation of it all (Vanilla Skyrim combat) just doesn't allow for vast changes to the combat in the way you and I wanted.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |